Friday, November 09, 2007

WoW - Classes an Intro (Delayed from yesterday)

Before we get on to talking about individual classes, I thought I better cover a bit about trainers, talent trees and the like which I will go more in depth with for each of the classes.
There are a few ways you can do more damage, they are:
1) Getting newer gear that is more suitable for your level and has bonuses on it such as bonus stamina, strength, agility, spirit, intellect, attack power etc.
2) Gaining a new level this will put up your strength, stamina, agility, spirit, intellect, hit points and if applicable your mana pool, even if your on low hit points and/or mana when you get your new level these are instantly replenished to full, really useful when fight lots of creatures or mobs and your getting low on health / mana.
3) Talents and new spells / ability or newer ranks of existing spells / abilities.

Each classes has a specific trainer they need to find in order to learn new skills, when you start a new character, one of the quests you get is go find someone, normally around level 3-4 and this is normally the trainer where you can get some new skills or spells depending on your class.
There isn't just that trainer, there are more class specific trainers all over the map normally in the main cities or in nearby villages. Although this isn't the case for professions which I'm only briefly going to talk about.

Now each class has 3 talent trees where they can put talent points into from level 10 onward, now these trees are class specific as the mage trees are arcane, fire and frost - the 3 main disciplines of a mage, the priest trees are discipline, holy and shadow - again the 3 main disciplines of a priest.
Now each tree has it's use - do more damage and in return generate more threat or aggro which is sometimes wanted often not as you may not want the creature / monster / mob coming and taking a swipe at you, I'll discuss this more when I talk about the individual classes, generate less threat which is good, and is generally called "survivability". There are various "builds" as they are called which work, sometimes your best working out what you think is best and if it works it works if it doesn't it can be a pain to redo, as it is possible to blank out you talent trees and start again but this costs you your hard earned money to unlearn.
Each of these talents has an end talent called a 41-point talent as it requires 40 points of your talent points to be placed in that single tree, it's sometimes worth the effort but you only have so many talent points to spend, 1 per level from level 10 onwards a total of 61 points so it's a case of sacrificing something somewhere down another tree to get that talent.
Now I have that out the way lets talk skills :D, every 2 levels up to level 60 and sometimes every level up to 70 depending on your class you can learn new skills or update you current ones as I've said before, generally a new skill will give you something else to help you attack, heal if your a healing class and various others, if it's an upgrade to a current skill then generally it will give you a boost in that skill maybe do more damage or heal more.
I hope this helps explain what I will start posting about tomorrow when I'll start with the rogue class.

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