Wednesday, November 07, 2007

WoW - Races: Draenei and Blood Elves

Where the draenei came from well that's no mystery the dark portal but they didn't come through it no they used a great ship they had constructed, they called it Exodar and all was going so well until it hit the atmosphere and promptly crashed upon the world of Azeroth. Having fled the ravaged world, the noble draenei used the dimension traveling Exodar to reach safe haven, or so they thought. Inspired by tales of the heroic alliance that stood against the might of the Burning Legion, you have come to enlist aid in retaking your now shattered homeland. Dedicated to preserving life and upholding the tenets of the Holy Light, you hope to gather a new coalition of warriors to battle the Burning Legion and put a halt to its horrific Burning Crusade. Armed only with courage and their unshakeable faith in the Light, the draenei look forward to finding the alliance and ushering them towards the destiny that awaits beyond the skies of Azeroth.
As a draenei you have the following racial traits:
Gemcutting - passive your race is a race of jewelcrafters so you get a skill increased of 5 in this skill
Gift of the Naaru - active - Heals the target 50 + 15 x level hit points over 15 sec - 40 yd range - 1.5 sec cast - 3 min cooldown
Inspiring Presence - passive for mage, priest & shaman only - Increases the chance to hit with spells by 1% for you and all party members within 30 yards, a useful talent.
Heroic Presence - passive for hunter, paladin & warriors only - Increases chance to hit by 1% for you and all party members within 30 yards, same talent different name.
Shadow Resistance - passive - you +10 resitance to shadow spells and effects.

You start off in a little island off the coast near to the Night Elf start area called Azuremyst Isle, your home city is your ship, Exodar.
Your race specific mount is an Elekk - kind like an elephant but hmm different.
If you choose to be a draenei you can be one of the following:
A hunter, a mage, a paladin, a priest, a shaman or a warrior.

For nearly seven thousand years, the high elves cultivated a shining magical kingdom deep within the forests of northern Lordaeron and lived peacefully, but five years ago, the undead Scourge invaded Quel'Thalas and drove the elves to the brink of extinction. Led by the evil death knight Arthas, the Scourge destroyed the mystical Sunwell, thereby severing the elves from the source of their arcane power. Though the scars of that conflict are evident, the remaining elves banded together and retook much of your homeland back. Now calling themselves "blood elves", these survivors are committed to regaining the vast powers once commanded. Inspired by the leadership of their beloved prince, Kael'thas Sunstrider, the blood elves now seek out new sources of the magic they lost and the means of defending their land against all the horrors of the Scourge.

As a blood elf you have the following racial traits:
Arcane Affinity - passive, your skills in enchanting are enchanced, you get 10 additional skill points in enchanting
Arcane Torrent - active - all but rogues, Silences all enemies within 8 yards for 2 sec. In addition, you regain 5 + 1 mana per Level per Mana Tap charge currently affecting you - Instant - 2 min cooldown.
Arcane Torrent - active - (Rogue only) again silences all enemies within 8 yards for 2 sec. but instead of mana you gain 10 Energy for each Mana Tap charge currently affecting you - Instant - 2 min cooldown.
Magic Resistance - passive you have a +5 increase in resistances to all magical effects.
Mana Tap - active - Reduces target's mana by 50 + your current level and charges you with Arcane energy for 10 min. This effect stacks up to 3 times - 30 yd range - Instant - 30 sec cooldown.

You start of near to Eversong Forest, a once tranquil place but tranquil no more.
Your home city is Silvermoon City,a beautiful city.
Your race specific mount is a Hawkstrider, it looks rather like a large chicken.
If you choose to go Blood Elf, you can be one of the following:
A hunter, a mage, a paladin, a priest, a rogue or a warlock.

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