Tuesday, November 06, 2007

WoW - Races: Humans and Night Elves

The Humans are a resilient breed, having survived an invasion by the Orcs during the first war. The armies of Stormwind rallied with the Alliance to reclaim their homeland of Azeroth in the second war, after which Stormwind was restored to all it grandour and the humans began to flourish once again throughout the southlands. With the recent invasion of the Burning Legion which left the northern kingdom of Lordaeron in ruins, Stormwind now stands as the last bastion of human civilization. Following the heroic examples of the legendary Sir Lothar and King Llane, the defenders of Stormwind are considered to be among the fiercest warriors in the land. They stand resolute in their charge to maintain the honor and might of humanity in an ever-darkening world.
As a human you have the following racial traits:
Perception - active - Activate to dramatically increase stealth detection - Lasts 20 sec - 3 min cooldown, a useful talent to have when you know there are creatures "hidden" ready to pounce on you
The Human Spirit - passive - Your overall Spirit is increased by 10% - very useful as this helps regenerate hit points
Diplomacy - passive - 10% bonus to gaining reputation with the various factions in the game.
Sword Specialization - passive - you get +5 to Sword skill, well you have been wielding once since you could hold it.
Mace Specialization - passive - you get +5 to Mace skill, well you cut yourself a few times so were given a slight safer weapon to play with.
You start off near an abbey in the north of Elwynn Forest,
As again already said, Stormwind is your capital city
Naturally as a human your mount is a horse.
If you choose to be a human you can be one of the following:
A mage, a paladin, a priest, a rogue, a warrior or a warlock.

The reclusive Night Elves were the first race to awaken in the World of Warcraft. These shadowy, immortal beings were the first to study magic and let it loose throughout the world nearly ten thousand years before the wars. Their wreckless use of magic however drew the Burning Legion into the world and led to the catastrophic war between the two titanic races, the race barely managed to banish the Legion from the world. In doing so however the wondrous night elven homeland was shattered and sank into the sea. Until recently, Night Elves had closed themselves off from the rest of the world and remained hidden atop their holy mountain of Hyjal. The Legion's invasion brought the Night Elves out of their slumber, and as such they now have a renewed interest in the shaping of the world. They are also for the first time allying themselves with other races to insure the continued survival of Azeroth. As a race, the Night Elves are typically honourable and just, as always however they aren't very trusting of what they see as the 'lesser races' of the world. Being nocturnal by nature and their shadowy powers often elicit the same distrust that they have for their mortal neighbours.

As a night elf you have the following racial traits:
Shadowmeld - active - This Ability when activated while you are still and not fighting allows you to in essence vanish or at least enter a "stealth mode" - lasts until canceled - no cooldown - you used to be able to attack while using this, that was regarded as unjust.
Quickness - passive - you have a 1% increased chance to dodge any attack.
Wisp Spirit - passive - when you die instead of becoming a ghost you become a wisp with movement speed increase of 50% (25% faster than normal ghost).
Nature Resistance - passive - You get +10 bonus to nature type damage i.e from spells, arrows and poisons.
Your start location as a Night Elf is Teldrassil,
Your home city is the enchanting Darnassus
As always your mount is rather unique mount as it's basically a big tiger or a Nightsaber.
If you choose to play Night Elf you can be one of the following:
A druid, a hunter, a priest, a rogue or a warrior.
Tomorrow the 2 new races..

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