Friday, November 09, 2007

WoW - Classes an Intro (Delayed from yesterday)

Before we get on to talking about individual classes, I thought I better cover a bit about trainers, talent trees and the like which I will go more in depth with for each of the classes.
There are a few ways you can do more damage, they are:
1) Getting newer gear that is more suitable for your level and has bonuses on it such as bonus stamina, strength, agility, spirit, intellect, attack power etc.
2) Gaining a new level this will put up your strength, stamina, agility, spirit, intellect, hit points and if applicable your mana pool, even if your on low hit points and/or mana when you get your new level these are instantly replenished to full, really useful when fight lots of creatures or mobs and your getting low on health / mana.
3) Talents and new spells / ability or newer ranks of existing spells / abilities.

Each classes has a specific trainer they need to find in order to learn new skills, when you start a new character, one of the quests you get is go find someone, normally around level 3-4 and this is normally the trainer where you can get some new skills or spells depending on your class.
There isn't just that trainer, there are more class specific trainers all over the map normally in the main cities or in nearby villages. Although this isn't the case for professions which I'm only briefly going to talk about.

Now each class has 3 talent trees where they can put talent points into from level 10 onward, now these trees are class specific as the mage trees are arcane, fire and frost - the 3 main disciplines of a mage, the priest trees are discipline, holy and shadow - again the 3 main disciplines of a priest.
Now each tree has it's use - do more damage and in return generate more threat or aggro which is sometimes wanted often not as you may not want the creature / monster / mob coming and taking a swipe at you, I'll discuss this more when I talk about the individual classes, generate less threat which is good, and is generally called "survivability". There are various "builds" as they are called which work, sometimes your best working out what you think is best and if it works it works if it doesn't it can be a pain to redo, as it is possible to blank out you talent trees and start again but this costs you your hard earned money to unlearn.
Each of these talents has an end talent called a 41-point talent as it requires 40 points of your talent points to be placed in that single tree, it's sometimes worth the effort but you only have so many talent points to spend, 1 per level from level 10 onwards a total of 61 points so it's a case of sacrificing something somewhere down another tree to get that talent.
Now I have that out the way lets talk skills :D, every 2 levels up to level 60 and sometimes every level up to 70 depending on your class you can learn new skills or update you current ones as I've said before, generally a new skill will give you something else to help you attack, heal if your a healing class and various others, if it's an upgrade to a current skill then generally it will give you a boost in that skill maybe do more damage or heal more.
I hope this helps explain what I will start posting about tomorrow when I'll start with the rogue class.

Thursday, November 08, 2007

ugh!

I'm not feeling 100% so I'm going to give the wow post a miss for tonight, but it will be back tomorrow night do not fear dear reader(s)...

Wednesday, November 07, 2007

WoW - Races: Draenei and Blood Elves

Where the draenei came from well that's no mystery the dark portal but they didn't come through it no they used a great ship they had constructed, they called it Exodar and all was going so well until it hit the atmosphere and promptly crashed upon the world of Azeroth. Having fled the ravaged world, the noble draenei used the dimension traveling Exodar to reach safe haven, or so they thought. Inspired by tales of the heroic alliance that stood against the might of the Burning Legion, you have come to enlist aid in retaking your now shattered homeland. Dedicated to preserving life and upholding the tenets of the Holy Light, you hope to gather a new coalition of warriors to battle the Burning Legion and put a halt to its horrific Burning Crusade. Armed only with courage and their unshakeable faith in the Light, the draenei look forward to finding the alliance and ushering them towards the destiny that awaits beyond the skies of Azeroth.
As a draenei you have the following racial traits:
Gemcutting - passive your race is a race of jewelcrafters so you get a skill increased of 5 in this skill
Gift of the Naaru - active - Heals the target 50 + 15 x level hit points over 15 sec - 40 yd range - 1.5 sec cast - 3 min cooldown
Inspiring Presence - passive for mage, priest & shaman only - Increases the chance to hit with spells by 1% for you and all party members within 30 yards, a useful talent.
Heroic Presence - passive for hunter, paladin & warriors only - Increases chance to hit by 1% for you and all party members within 30 yards, same talent different name.
Shadow Resistance - passive - you +10 resitance to shadow spells and effects.

You start off in a little island off the coast near to the Night Elf start area called Azuremyst Isle, your home city is your ship, Exodar.
Your race specific mount is an Elekk - kind like an elephant but hmm different.
If you choose to be a draenei you can be one of the following:
A hunter, a mage, a paladin, a priest, a shaman or a warrior.

For nearly seven thousand years, the high elves cultivated a shining magical kingdom deep within the forests of northern Lordaeron and lived peacefully, but five years ago, the undead Scourge invaded Quel'Thalas and drove the elves to the brink of extinction. Led by the evil death knight Arthas, the Scourge destroyed the mystical Sunwell, thereby severing the elves from the source of their arcane power. Though the scars of that conflict are evident, the remaining elves banded together and retook much of your homeland back. Now calling themselves "blood elves", these survivors are committed to regaining the vast powers once commanded. Inspired by the leadership of their beloved prince, Kael'thas Sunstrider, the blood elves now seek out new sources of the magic they lost and the means of defending their land against all the horrors of the Scourge.

As a blood elf you have the following racial traits:
Arcane Affinity - passive, your skills in enchanting are enchanced, you get 10 additional skill points in enchanting
Arcane Torrent - active - all but rogues, Silences all enemies within 8 yards for 2 sec. In addition, you regain 5 + 1 mana per Level per Mana Tap charge currently affecting you - Instant - 2 min cooldown.
Arcane Torrent - active - (Rogue only) again silences all enemies within 8 yards for 2 sec. but instead of mana you gain 10 Energy for each Mana Tap charge currently affecting you - Instant - 2 min cooldown.
Magic Resistance - passive you have a +5 increase in resistances to all magical effects.
Mana Tap - active - Reduces target's mana by 50 + your current level and charges you with Arcane energy for 10 min. This effect stacks up to 3 times - 30 yd range - Instant - 30 sec cooldown.

You start of near to Eversong Forest, a once tranquil place but tranquil no more.
Your home city is Silvermoon City,a beautiful city.
Your race specific mount is a Hawkstrider, it looks rather like a large chicken.
If you choose to go Blood Elf, you can be one of the following:
A hunter, a mage, a paladin, a priest, a rogue or a warlock.

Tuesday, November 06, 2007

WoW - Races: Humans and Night Elves

The Humans are a resilient breed, having survived an invasion by the Orcs during the first war. The armies of Stormwind rallied with the Alliance to reclaim their homeland of Azeroth in the second war, after which Stormwind was restored to all it grandour and the humans began to flourish once again throughout the southlands. With the recent invasion of the Burning Legion which left the northern kingdom of Lordaeron in ruins, Stormwind now stands as the last bastion of human civilization. Following the heroic examples of the legendary Sir Lothar and King Llane, the defenders of Stormwind are considered to be among the fiercest warriors in the land. They stand resolute in their charge to maintain the honor and might of humanity in an ever-darkening world.
As a human you have the following racial traits:
Perception - active - Activate to dramatically increase stealth detection - Lasts 20 sec - 3 min cooldown, a useful talent to have when you know there are creatures "hidden" ready to pounce on you
The Human Spirit - passive - Your overall Spirit is increased by 10% - very useful as this helps regenerate hit points
Diplomacy - passive - 10% bonus to gaining reputation with the various factions in the game.
Sword Specialization - passive - you get +5 to Sword skill, well you have been wielding once since you could hold it.
Mace Specialization - passive - you get +5 to Mace skill, well you cut yourself a few times so were given a slight safer weapon to play with.
You start off near an abbey in the north of Elwynn Forest,
As again already said, Stormwind is your capital city
Naturally as a human your mount is a horse.
If you choose to be a human you can be one of the following:
A mage, a paladin, a priest, a rogue, a warrior or a warlock.

The reclusive Night Elves were the first race to awaken in the World of Warcraft. These shadowy, immortal beings were the first to study magic and let it loose throughout the world nearly ten thousand years before the wars. Their wreckless use of magic however drew the Burning Legion into the world and led to the catastrophic war between the two titanic races, the race barely managed to banish the Legion from the world. In doing so however the wondrous night elven homeland was shattered and sank into the sea. Until recently, Night Elves had closed themselves off from the rest of the world and remained hidden atop their holy mountain of Hyjal. The Legion's invasion brought the Night Elves out of their slumber, and as such they now have a renewed interest in the shaping of the world. They are also for the first time allying themselves with other races to insure the continued survival of Azeroth. As a race, the Night Elves are typically honourable and just, as always however they aren't very trusting of what they see as the 'lesser races' of the world. Being nocturnal by nature and their shadowy powers often elicit the same distrust that they have for their mortal neighbours.

As a night elf you have the following racial traits:
Shadowmeld - active - This Ability when activated while you are still and not fighting allows you to in essence vanish or at least enter a "stealth mode" - lasts until canceled - no cooldown - you used to be able to attack while using this, that was regarded as unjust.
Quickness - passive - you have a 1% increased chance to dodge any attack.
Wisp Spirit - passive - when you die instead of becoming a ghost you become a wisp with movement speed increase of 50% (25% faster than normal ghost).
Nature Resistance - passive - You get +10 bonus to nature type damage i.e from spells, arrows and poisons.
Your start location as a Night Elf is Teldrassil,
Your home city is the enchanting Darnassus
As always your mount is rather unique mount as it's basically a big tiger or a Nightsaber.
If you choose to play Night Elf you can be one of the following:
A druid, a hunter, a priest, a rogue or a warrior.
Tomorrow the 2 new races..

Monday, November 05, 2007

Wow - Races: Undead and Tauren

Now back to the Wow theme after that minor break....
The undead having broken free from the tyrannical rule of the Lich King, a renegade group of sought to retain their own free will while destroying all those who oppose them. Known as the Forsaken, your group is dedicated to serving your leader, the delectable banshee queen Sylvanas Windrunner. You have established a secret stronghold beneath the ruins of Lordaeron's former capital city. Situated deep beneath the cursed Tirisfal Glades, the labyrinthine that is Undercity. Within its shadowy confines, the royal apothecaries scramble to develop a devastating new plague - one which will not only eradicate their most hated Scourge rivals and anyone else who gets in the way. To further your dark aims, the Forsaken have entered into an alliance of convenience with the orcs, trolls & tauren . You don't really hold any loyalty to your newfound comrades, have duped them into fighting against their common enemy - the Lich King. Only time will tell how you will fare in your mission of vengeance.
The undead like all the races have specific racial traits.
Will of the Forsaken - active, use it to become immune to Fear, Sleep, and Charm effects it can also be used while already afflicted by Fear or Sleep - lasts 5 sec - 2 min cooldown - useful against many classes this.
Cannibalize - active, use to regenerate 7% of total health every 2 sec. by consuming humanoid or undead corpses within 5 yds - lasts 10 sec - 2 min cooldown, how to annoy your enemy, eat them... no chianti in sight either.
Underwater Breathing - passive - lets your breath lasts 3 times longer than everyone else.
Shadow Resistance - passive - you get +10 Shadow Resistance, which is useful against warlocks and priests as these both can cast shadow damage spells.
Your start location is a small village in the heart of the tirisfal glades.
As already stated you city is the ruins of Lordaeron, better known as undercity.
Your racial mount is unique to say the least, it's an undead or skeletal horse.
If you choose to become one of the undead you can be one of the following
A mage, a priest, a rogue, a warlock or a warrior.


The Tauren are huge, bestial creatures who live in the grassy, open barrens of central Kalimdor, think huge cow and you got it in one. You live to serve nature and maintain the balance between the wild things of the land and the restless spirit of the elements. Despite your enormous size and brute strength, you are remarkably peaceful and have cultivated a quiet, tribal society. However, when roused by conflict, you are implacable enemy who will use every ounce of their strength to smash your enemies under hoof. Under the leadership of your ancient chief, Cairne Bloodhoof, you allied yourself with the Orcs during the invasion of the Burning Legion. The two races have remained steadfast allies ever since. Like the Orcs, you too struggle to retain their sense of tradition and noble identity.
The Tauren like all the races have specific racial traits.
War Stomp - active - a useful talent to have, activate this to stun up to 5 opponents within 8 yards - lasts 2 sec - 2 min cooldown.
Endurance - passive Max Health increased by 5%, a bonus gives you that little bit more hit points.
Cultivation - passive - 15 skill bonus to Herbalism trade skill, well you are close to nature after all.
Nature Resistance - passive - speaking of nature, you get +10 Nature Resistance
As for your mount it is unique an well needs to match your size it is a gaint kodo.
All I will say is how anyone can miss a giant tauren sitting on a kodo I'll never know.
You start of in a village on the edge of Mulgore, as previously stated you capital city is the 3 tiered Thunder Bluff.
If you choose to become a tauren, you can be one of the following:
a druid, a hunter, a shaman or a warrior.
More Tomorrow...............

Sunday, November 04, 2007

Wow - Not on a Sunday

Ha got ya, you really think I was going to talk "non-stop" about World of Warcraft even I'm not that insane, although I play it a lot, I do take breaks from it, it's called work, when I was on holiday I couldn't play it all the time as it just got boring doing the same things over and over as I hit a point where that was kinda needed, there are times this happens yes..
Now on to the true subject of the day..... It's an old favourite revived with the kind permission of Moogie, it's question time once more.
If you could live in the world of any particular book (or series) what would it be and why? Thank you loremistriss for this one

This one I'm leaving up to you, meanwhile I'm going to find some new batteries for this keyboard as it appears it wants not work too faaassst.

Saturday, November 03, 2007

Wow - Races: Dwarfs and Gnomes

Following on from yesterdays post:
Gnomes are definitely eccentric, often brilliant and definitely one of the most peculiar races in the whole game. They are obsessed with developing radical new technologies and construction marvels of mind-bending engineering, it's amazing they are still around really the are that focused.
They thrive within the wondrous techno-city of Gnomeregan, the gnomes share their resources of the forested areas of Dun Morogh with their slightly taller Dwarfen cousins. Though their cousins in Ironforge have the propensity of technology and engineering, it's the gnomes that provide the vision and drive for most of the weapons and vehicles.

Although the did help during the various wars, the most recent war against the burning legion they refused to send help to the frustration of their cousins and humans alike. When the war was over the dwarfs demanded an answer and went to gnomeregan only to discover the reason was that the city had been lost to some barbaric menace that had risen from the bowels of the earth and invaded, the gnomes knowing this and that their allies couldn't send much help. The fought valiantly but alone and their beloved city was lost probably forever. Half the gnomish race was lost either killed outright or taken over during the fall of the city, those who survived fled to the safety of their cousins stronghold in Ironforge. They are once again committed to the Alliance's cause. They are still trying to take back their ravaged city and spend time devising strategies and weapons that will help them do this.
The gnomes like all the races have specific racial traits.
Escape Artist - active - Very useful talent, can escape the effects of any trap, immobilization or movement speed reduction effect, their is a 1 min cooldown on this effect.
Expansive Mind - passive - Increase Intelligence by 5%, useful for mana users as gives them a slightly bigger mana pool.
Arcane Resistance - passive - The race get +10 resistance to all Arcane spells and effect.
Technologist - passive - 15 skill bonus to Engineering, well they are brilliant engineer so this was an obvious.
If you choose to be a gnome, you can be one of the following classes:
A mage, a rogue, a warlock or a warrior.
You will start of in an area near to Dun Morogh, your home city is Ironforge which is shared with your Dwarfen cousins.
As always you can get a race specific mount, which because your race are engineers is a mechanostrider, one small thing to note you cannot get a mount of the other faction even if you wanted to so, you'll never see a troll or a orc riding around on one of these, unless it's stolen :P.

Unlike their gnomish cousins, the stoic dwarves who live beneath the snow-capped mountains of Khaz Modan have always been fast allies with the Humans. They revel in the prospects of battle and telling tall tales about it afterwards. In the past, the Dwarves rarely left their mountain fortresses, whenever the call to battle sounded they would rise up to defend their friends and allies with unmatched courage and valor. Recent discoveries that uncovered fragments of their ancient origin caused the Dwarves to undergo a remarkable transformation. The discoveries convinced the Dwarves that the mighty Titans created them from stone when the world was young. You feel that your destiny is now to search the world over for more signs and proof of your enchanted heritage and to rediscover the Titans' hidden legacies. To this end, you have sent out prospectors to all ends of the world in the hopes of discovering new insight into their shrouded past. These journeys led to excavation sites all over the known world, some of which serve as outposts and some of which serve as potential hunting grounds for your enemies.

Like the gnomes you have specific racial traits.
Stoneform - active - While active, grants immunity to an effect that would cause you to bleed, become poisoned or diseased. In addition, your overall armor increases by 10%, this effect lasts 8 sec and has a 3 min cooldown before it can be used again.
Gun Specialization - passive -you get +5 to Gun Skill - rather obvious for a fighting race.
Frost Resistance - passive - you get +10 Frost Resistance, like your cousins arcane resistance due to the machines they make your long nights spend next to the fires of Ironforge have given you inbuild resistance to the cold.
Treasure Finding - passive - this is like the mining trade skill in that you have to activate it for it to work, when you do any treasure chests nearby will show up on minimap, lasts until canceled - but can be used again right away as there is no cooldown.
Like your cousins you start in near Dun Morogh, your capital is Ironforge.
Your mount this time is a mountain ram, or simply a ram, a very hardy animal indeed.
You might see other races running around on special rams - that your brethren gave away as prizes at various times.
If you choose to be a decide to be a dwarf you can become one of the following,
A hunter, a paladin, a priest, a rogue or a warrior.

More Tomorrow - The Undead and Tauren races.

Friday, November 02, 2007

WoW - Races: Orcs and Trolls

Now that I've gotten your attention (maybe :P @ Jen).
The orcs are well thought of as the mindless green vandals of Azeroth. In a way they are, some of the in game jokes go thus "It's not easy being green" and "Orc smash.." you can see why. They are not native to Azeroth having been brought through the dark portal to wage war on the humans, they are a proud race and rebelled against their masters led my the might warchief Thrall. It is said they have no empathy for other races now this isn't true, hey if they attack us we'll stomp them into the ground and then lay siege to their town.. They fight not for the sake of conquest, but the right to survive on their new adopted homeworld. Alas orcs aren't the most skilled builders so orc encampments tend to look like a battle has just occurred which is kind of handy sometimes as it means if they are attack they don't really need to re-build that much..
The orcs have a few special traits specific to themselves,these are as follows:
Blood Fury - Increases your attack power by a small amount, but in doing so reduces and healing done by spell, bandage or potion on you by 50%, this effect lasts 15 seconds and the attack power increases as you gain levels. You have to activate this trait as it's not an automatic or passive ability, most people I know have it dragged onto a toolbar on the screen so for ease of access.
Hardiness - passive or automatic, this ability means you have a 25% change to resist a stun and knockout effects, be it from a warrior's charge or a creature hitting you.
Command - another passive ability, this one is useful really only for hunters - Your pet close range attack or melee damage is increased by 5%, which is a fair amount really.
Weapon specialization - axes, again a passive skill, you gain +5 points to your skill will axes. You can't wield every weapon in the game, for most of the classes available to the orc race this is useful specialization. Every time you use a weapon against a creature in the game you have a chance, this is dependant on a number of things, not limited to your level and the creature your trying to kills level, to gain 1 additional skill point for that weapon upto 5x your current level i.e. for every level you gain, you can get 5 more skill point on that weapon. I can see you thinking but WHY is important, the more skill you have with a weapon, the more chance you have of doing more damage to the creature your killing, it affects also the chance you have of scoring what is known as a critical hit where you can do upto twice your normal damage which with some weapons is a lot.

If you decide to choose the orc race, you can choose to be either of the following:
A hunter, a rogue, a Shaman - the truest an orc and be to their origins, a warlock or a warrior.

You will always start off in the area called Durotar, well actually you'll start in the valley of trails which is hidden away in the middle of Durotar . Your home city is orgrimmar where you'll find your mighty and proud warchief Thrall sitting on his throne. You have to walk everywhere to start with but there are rewards for getting to level 40, the ability to get and ride a mount, no not a horse, an orc on a horse looks silly, no you get a nice riding wolf available in a lovely choice of colours.

Now on to the other race, the trolls. They populate various places such as the islands of the south seas, they are renowned for their barbarous and superstitious nature, that and their pretty much total hatred of all other races.
Of course one tribe is different, they overcame this when they encountered Thrall and his orcish army, they had been exiled for their ancestral lands in stranglethorn vale, nearly destroyed by an nasty band of murlocs - vile creatures, the saying is the only good murloc is a dead one, Thrall saved them and in return they swore an oath of eternal allegiance to Thrall and his orcish horde army.
They are led by a cunning shadow hunter named Vol'jin. They made their home in southern durotar, in a village named after their fallen tribal elder Sen'jin.

The darkspear trolls have a few special traits specific to themselves,these are as follows:

Berserking - active - Increases your attack speed by 10% to 30% depending on your overall health, the more badly hurt when you activate Berserking the bigger the attack speed boost, this effect lasts 10 sec.
Regeneration - passive - A 10% health regeneration bonus, 10% active in combat, your health regenerates faster than other races, help you recover quicker from battles.
Beast Slaying - passive - A nice 5% damage bonus when you kill animals or beasts.
Throwing Weapon Specialization - passive - +5 to Throwing Weapon skill - what can I say gives you a boost to thrown weapons, helps rogues and maybe hunters.
Bow Specialization - passive - +5 to Bow Weapon Skills, a definite bonus if your a hunter, or anything apart from a priest who can't wield a bow at all.
You start in the same place as the orcs and share many of the start quests of the orcs too. Although you home city is Sen'jin village your made welcome in Orgrimmar.
You don't share everything with the orcs however you get to ride around on what looks like Barney the Dinosour, better known as a raptor, I want one but can't have one as I'm not a troll but you can get one if you have the required reputation more on that later..
Like the orcs before hand you get to choose to be one of the following classes:
A hunter, a mage, a priest, a rogue, a shaman or a warrior.

Thursday, November 01, 2007

WoW - an Intro...............

Okay as many know it's "National Blog Posting Month" so here's my "unofficial" attempt at it. I say unofficial as I didn't register on the website but here goes anyway.

I'm going to give you a little intro today of a game I play online called "World of Warcraft" or WoW for short.
It's set in the mystical land of Azeroth, after a titanical battle between good and evil where all the races realised that they needed to bind together to defeat a common enemy once this was done however, the old hatreds started to show and the bonds of friendship broken. Thus came on the one side, the horde, orcs, trolls, tauren & the undead they who once were living but turned undead by the war. On the other side, the alliance were the humans, the night elves or Kaldorei, the dwarves and gnomes. Each race is imbued with special skills that are only available to that race, giving specialisation with specific weapons, herb gathering, mining to name a few.
In the current version the game was expanded to add new content and 2 new races - both lost the gifted Draenei or "exiled ones", live in peace near the Night Elves as they had to escape their homeworld before they were transformed into pure evil by one once sent to protect the universe from evil, the Blood Elves, they are a reclusive race who only wanted to be left alone, alas it wasn't to be so as the source from which they drew their magic and energies from was destroyed in a recent war that saw the return of the scourge who had been driving out and all thought destroyed alas it was not to be. It also changes the maximum obtainable level of your character from 60 to 70, what that all means will be revealed in another post, another thing it gives you access to is another world away from Azeroth, simply known as "Outland" more on this later.
I have left many things out as you will really want to get the game otherwise and I can't have that it's just too addictive sometimes.
The game does require an internet connection and a monthly subscription in order to play it, you will see why in but a moment.
When you buy the game you get the 1st month free after that you pay a fixed sum ever month or every 3/6 months depending on how you've set it up, what your paying for is the 24/7 support needed to keep all the various realms up and running, and the in game technical support that is available.
When you start off, you first choose where you want to play, on what realm and not all realms are equal. The realms are divided up into firstly primary language those being English, French, German and Spanish, although you don't need to choose one in your own native language. This gives you a list of realms to choose from and these again are divided into different types: Normal or PvE (Player versus Environment), RP or Role Playing, PvP or Player versus player and finally the craziest of them all PvPRP - that's right Player versus Player with Role playing!
Now you've gotten that out the way, me you can find me on the European realm of "Boulderfist" which is an english speaking PvP realm, where I have 2 characters, both Horde of course.
When you choosen your realm, now it's time to choose your race, you can only play the 2 new races (and get to level 70) if you have the "Burning Crusade" expansion. If I didn't have the games already I would serious invest in the "World of Warcraft War chest" which contains the primary game, the Burning Crusade Expansion and 2 very good guide books.
Each race has limits on to what "classes" of player are available. These classes are Hunter - the might bowman, Warrior - fearless in battle, Rogue - the deadly assassin,
Mage - ice cold or on fire you chose, Warlock - bringing death by shadow and fire, Priest - The might healer, Shaman - Fighting the Battle the shamanistic way, Druid - Shapeshifter , Paladin - part warrior,part priest. That's a very brief descriptive of the various classes, I'll tell you more about each of them in later posts.
Male or female, the choice is yours, then you can decide exactly how they look. On each realm you can have up to 8 characters, the only restriction being if your on a PvP / PvPRP realm you can only be either Horde or Alliance not both.
Now for a name, think of something good and original here then create them.
What now, sit back and enjoy the intro movie, it will show you places you can visit and gives you a little background on your chosen race.
Tomorrow - I be introducing you to each of the various races.

Wednesday, October 31, 2007

And so it Begins......

Begins what though?
Well I'm going to try and keep up with Moogie in her attempt to take part in NaBloPoMo that's National Blog Posting Month.
I've no idea what I'm going to post about in all reality but I'm sure by the middle of next week you'll have heard all I have to say although I may just surprise myself and you dear reader...

Wednesday, October 24, 2007

Ratatouille - Finally Saw it

I finally managed to get to see Ratatouille at the weekend. I came out on October 12th over here but I took me to last Saturday to actually get time to see it. I was meant to be going to see that and Stardust with my friend but she couldn't make it saying can't afford it got the road tax to buy and my car is due a service and I don't know how much that will cost....
So I went got one of the good seats again, sat down with my sweet popcorn n soda and watched it.
It was really good. I loved the old woman at the start of the film she was funny...
Remy, he maybe a rat but at least you can say he had impeccable manners and real good taste.
I loved the little head chef with the big maniacal egotistical chip on his shoulder the size of mount St. Helens.
I mean using your departed dead bosses image to sell all sorts of crap is going to come back and bite you in the ass.
It is a funny movie throughout.
If you've not seen it go see it just to see what happens to said little chef and the health inspector who calls at the wrong moment, as well as the food critic who doesn't really like anyone very much..

Saturday, October 20, 2007

New Template

Well here we go new template - I know the colours maybe a little off just now but hey I'll get them fixed soon but for now I think they'll work
So what you think of the new look?

Sunday, October 14, 2007

Time to spring clean the template again

Well this template has gotten old, it was probably "old" when I first put it up..
Now just to think of some theme and make it work, oh that and a layout and no I'm not going to use the layout tool thingy blogger now has - to limiting / boring although I may borrow some of the "coding" see what I can put in...

Friday, October 05, 2007

What a week / Raid on Karazhan

I get back to work on Monday all is good and well I think...
We are losing more than half the space we have due to our customer and landlord (glorious!) needs to rent the space out to make money - surprise and instead of having loads of space we have 3 rooms and they ain't that big basically 1 quarter of the space we had so I've been getting bitched at by the bitch I mean the bosses wife :| to get shit done you know the kinda thing 6 things at once, and well need to smart up - well if some people had led by example many moons ago we wouldn't need this crap! To say I had a SHIT f*cking week would be an understatement, I am serious considering another job I've been there 5 yrs and my sanity is going totally and utterly.

Now on to the other part of the title - My guild in World of Warcraft on the Europeon Realm "Boulderfist" finally got around to doing one of the fairly new instances "Karazhan" as a guild rather than as some had before either joined another guild totally or went along with another guild in order to do the damage..
Okay the armor I have on isn't the total best i.e it's not all "Purple" otherwise known as "epic" armor it's mainly "blue" which is pretty good / rare armor. I did all the pre-quests you need to do in order to get the key that actually lets you in the place , yeah that's right you can't just walk in the place you need a key well I suppose you wouldn't want just any stupid idiot walking in :P..
Got in killed all the mobs around the entrance, after that we went on to kill 2 of the main dungeon or instance bosses - Attumen the Huntsman, we did this with 9 people I was running on mana fumes for most of it - I drank to mana potions to recharge my mana these have a 1-2 minute period of time between them as it triggers a cooldown of that length of time and you can't drink it again within the period, I also needed one of the druids we had to throw me an "innovate" to regenerate my mana as fast as possible, by the end of it I even threw my "pet" - a shadowfiend who gives me mana back for every damage attack he manages to do on the selected target - no-one died which was good.
We then thought okay we killed him easy, lets go do another boss, we realised we needed a different set up for this so a few changes of character were made and in we went cleared the room before him of the required number of mobs, then cleared the room he was in. At this point we all stopped, sat down and drank / ate to get mana / health back up and maybe get any specials ready.. We then went on to tackle Moroes, I had a mob to keep at bay as I have 1 unique talent as a priest if it's classed as "undead" i get to "shackle" it this is required as these guys tend to hurt a little bit, it kept breaking and trying to heal and keep shackling drains mana bad, hmm let me see the shackle broke, one of the guys doing mass damage got killed and erm well it all went "pete tong" after that.... not once but erm twice or was it 3-4 times can't remember all I remember is that my repair bill for my armor is around 10g which is thankful not a problem. We did eventually kill him at this point we stopped and called it a night as it's a really hard instance to do we are allowed to "save" our position thankfully!
1st time in the place, 10gold repairs, no loot for me as the rogue got the dagger he was after from moroes:), one of the paladins got the boots from moroes, 1 of the hunters got the crossbow from the huntsman as the hunter had the way better bow from a previous run with another guild..
Me I got nothing - well maybe next time, oh and not bad for my first true "raid" as there was 10 people in the party not the normal 5..
Time to go lie down and go ouch at the repair bill once more...

Sunday, September 30, 2007

A none to subtle Hint at someone...

Hey anyone read this still? I know I said I'd given up and stuff and argh well you know me by know - must be the librian in me - must seek balance in all.. yeah RIGHT!

Anyway enough about that - this is aimed at one person and one person only, Moogie someone needs to go and remind her of Blog Fodder it's erm kinda went a bit fallow of late and it might be useful to some of us for a topic to appear ya know! So if someone please ask her real nice - I have hinted before but alas hmm nada.. :P so could some kind soul please go give her a prod please that would be so nice..

Sidenote: I go back to work tomorrow :( argh 2 week holiday gone already!

Wednesday, September 26, 2007

Happy Birthday to Me..

Well I had a good one :P *hic*

Monday, September 24, 2007

Pop Quiz...........

This has been shamelessly stolen from Heather
You Scored an A

You got 9/10 questions correct.

It's pretty obvious that you don't make basic grammatical errors.
If anything, you're annoyed when people make simple mistakes on their blogs.
As far as people with bad grammar go, you know they're only human.
And it's humanity and its current condition that truly disturb you sometimes.

Decided on this one instead of the "How feminine are you" I mean there are limits!

You Are 20% Extrovert, 80% Introvert

You are quite reserved
You aren't afraid of social situations...
But you very much prefer to go it alone
And why not? You're your own best friend!


You Are a Good Friend Because You're Honest

Like it or not, your friends are going to hear the truth from you.
You know that the truth hurts, but living a life of lies is much worse.

So while you're definitely kind and supportive, you don't pull any punches with your friends.
Everyone knows where they stand with you. And what you like and dislike about them.

While some may be initially turned off by your honesty, your friends have come to consider it a virtue.
After all, in world of white lies and deceptive politeness, you can be counted on for honesty and integrity.

Your friends need you most when: They need good advice or an intelligent opinion

You really can't be friends with: Needy, emotional people

Your friendship quote: "True friendship can afford true knowledge. It does not depend on darkness and ignorance."


Your Vocabulary Score: A-

Congratulations on your multifarious vocabulary!
You must be quite an erudite person.

Sunday, September 23, 2007

It's someone's birthday today

Well just a little reminder from her young scottish plaything to his Wahwer,
Happy Birthday. Go over wish her a happy birthday I can't possibly reveal anymore than that it's her birthday today.

Friday, September 14, 2007

Life - Update!

Well the past 2 weeks have gone where I don't know but gone some place and now I'm finally on holiday hurrah!
To update those of you who are interested.......
My dad had more tests and another x-ray taken the other day and is scheduled to have another scan done in a few weeks then he goes to see the specialist to see what he can sort out. He's been feeling crap up to this point but seems to have brightened up now he knows what's going to happen. No car which means muggins here is having to go shopping on a Saturday, oh the joys!
There have been days when I've just felt like beating my pretty (well some call it that) head against the proverbial brick wall as sometimes I think I'm in a no-win situation over something or other. Having to appear strong and silent and not show anything just well argh I don't know anymore! That was the whole reason for the last few posts - totally left field and ***beats head off wall again*** you know where I'm coming from don't ya...
Oh and I'm beyond help!